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Although the Glen is within earshot of Niagara Falls and is probably one
of the coolest spots on Earth, it’s not necessary to describe the
bouldering with wordy imagery. It’s hard bouldering at any grade
and it’s brought the sport of bouldering to many climbers.
The Glen had been relatively untouched until the summer of ‘96.
Moss and lichen felt at home on the untouched boulders.
The finger-tweaking pockets housed every spider in Ontario,
and the vines crept their way up the boulders that now spit
people off daily.
The Glen contains hundreds of problems with great landings.
It also has many of the worst landings you’ll ever find –
bold, daring, problems are capped off with horrendous,
powerful topouts. Crash pads are cheap and work quite well.
We’ve made every effort to clean up the landings without
disturbing too much of the surroundings. Some of the problems
are magical because of their horrendous landings and it
takes a set of big ones to jump on these.
Dangerously Desolate (V3), Brave New World (V6), Bolero (V2),
and Just like ADR (V2), all come to mind when speaking of bad
landings. Whatever your forte’— crimps, slopers, or endurance
problems, you’ll find it at the Glen.
We were bored for the obvious reasons. We didn’t have any nearby crags,
or at least any that we cared to visit. The only logical option we had
was to start climbing around at the Glen. It didn’t take long to realize
that there were thousands of undeveloped problems. The V0 race was on!
Everyone scrambled for the most F.A.’s. This was the period when Walking
Spanish Down the Glen went up. This highball, arete-squishing, problem
was one of the first “hunt and climb” problems to be documented.
Herbie, The Pump Traverse, Hat with no Tassle, and Knee Bar, all became
immediate moderate classics. This was also the era that Brian Penner put
up the Glen’s first V4, Achilles Heel. Pete Millard and myself put up
All Aboard shortly after. Justin Goslin added the classic sloper problem
Thunder and Lightning (V6) shortly after.
The day Pete Millard bought John Sherman’s, Stone Crusade is when our
“Age of Enlightenment” began. Reading about people like John Gill,
Jim Halloway, and Sherman made us realize that if we wanted to cut
up our ropes and boulder as a means to an end – we could.
I did cut up my rope, it was spent anyway. I just chose to replace it
with a crash pad.
The period following the Stone Crusade era saw massive development by
Pete Cimasi and myself. We bouldered everyday, got strong and put up
harder problems. The end of the bouldering season of ‘96 saw numerous
new problems going up at V4 and above. Several classics were ticked
including Brave New World (V6), The Great Wall of China (V5), and Cimasi’s
powerful link up of Delicatessan (V4) and Pica (V5) to create
Energy Crisis (V8).
Gary Valincourt is solely responsible for The Cave. He found it one
day while searching for problems and was telling stories that we all
found hard to believe. While we were giving him shit about his phantom
cave, he was busily crushing 1000’s of pounds of rock from the landings.
Gary seldom put up problems and we figured anything good would have been
found already. We were wrong! The Cave contains some of the most difficult
and pleasing problems in the Glen.
Valincourt graciously showed off his yet unclimbed problems. Gary had
a great eye for lines and he was always willing to let anybody on them.
Valincourt showed me the line that eventually made up Stitches (V5).
This problem got it’s name from the 13 stitches Gary took while
attempting to beat me to the first accent! (If it’s any consolation I
gave him my sock as a bandage.)
Other “stolen” classics include Pressed for Time (V5), a wonderful
“intro” to manteling and Novacane (V6), the latter being one of my
favorite lines in the Glen.
We’re only human and I’m sure we’ve made mistakes. The topos, maps,
descriptions, and photos are just a guide. That’s why it’s called a
guidebook. If you have additions or new problems call the gym.
You’ll find it.
This is a guide book. There will be inconsistencies. We’ve managed to
assemble something that is useful to boulderers. We weren’t writing
a computer program for NASA, even though Pete probably could – or
maybe even has. We’re climbers, excuse me, boulderers. In this day
of opinionated mouths like myself, people want to find the worst
in everything. If you don’t like the book, toss it aside, and hop
on a problem. Even without a guide, bouldering is way cool. I
hope you climb safe and enjoy the following pages.
What’s the future hold for the Glen? We hope that interest and
development by local and out-of-town climbers continues.
This guidebook, will no doubt, spur interest in the area. We
hope that those who climb will adhere to the local ethics
and respect the headwall climbing ban. We’re anxious to see what
(and who) the upcoming bouldering seasons bring. We have no doubt
that continued development will unearth those Glen classics that are
still lurking behind some hidden boulder.
Climb Hard,
Niagara Glen Intro
If I was to quote every other guidebook to the country’s
bouldering areas, it would sound something like the
following: The Glen is a boulderer’s paradise,
blah, blah, blah... The rock lends itself to some of the
country’s most difficult and pristine problems, blah, blah,
blah... Pine covered landings under enormous roofs, blah, blah, blah...
You get the point?
History
One of the main reasons for this book is to keep a historical record
of the area. Unfortunately, until the summer of ‘96 there wasn’t a
great deal of climbing history. During the late 1980’s, the
“Old Timers” (not in the derogatory sense of course) were too busy
putting up routes on the area’s only local cliff to develop the boulder field.
Dave Georger, Cal Flett, Dave Brzykcy, John Hina, and Charlie “The Tuna”
were instrumental in putting up the harder routes. These guys are
considered the first real hardcore groundbreaking climbers of the area.
Although most of the routes on the now closed headwall were mostly
top roped, the lines were quality. Georger and his partners paid some
attention to a few of the boulders and put up such classics
as No U–Turn, Captain Hook, Stucco Wall and probably anything else that
carries the “Established Problem” mark. Bouldering wasn’t “in” at the time
– it was used as a warm up or cool down tool.
When the headwall was closed because of it’s close proximity to
the tourist trail, everyone left. The boulders were empty for several
years – until our bored asses came along.
The Stone Crusade era was when The Crusade Wall was found. The wall lent
itself to many 3 star short problems under V3. Gillranamo may be one of
the most pleasing problems in the Glen (V3). The landing was cleaned shortly
after Pam Anain took a chunk out of her leg that required 18 stitches.
It wasn’t until months later that the more difficult Speed Kills (V5)
and Karn Evil 9 (V4) were put up. The Crusade Wall still contains
potential high-ball problems on it’s left side for the daring and bold.
We certainly got caught up in grades – it happens to everyone.
The result ended up being strict, consistent, problems at all grades.
Bouldering has taught us that grades just don’t matter.
Fuck grades anyway. I pity the lycra-clad, anorexic-looking,
skin-stretched-over-bone, twig that insists on only climbing area
test pieces and misses the ultra-classics under V4. If you insist on
knowing grades, we’ve included an index in the back with the
appropriate (V or YDS) grades.
Darrell Porter
| Last Modified: June 8, 2006 |
Comments, Suggestions can be directed to:
gary@garysbox.com
This page, and all of it's contents, Copyright Peter Millard, 1999 |